1 00:00:00,000 --> 00:00:04,980 We can use the blur effects inside After Effects  in some really unexpected ways. We can use them   2 00:00:04,980 --> 00:00:10,020 to manipulate shapes to create depth to create  some reactive shadows and even some cool looking   3 00:00:10,020 --> 00:00:15,900 vintage effects let's get stuck in using blur to  create uniform around edges this is perfect if you   4 00:00:15,900 --> 00:00:21,540 want to round the corners of something that you've  animated as a stroke or that is an unusual shape   5 00:00:21,540 --> 00:00:27,000 first we should add the blur effect now any blur  will do gaussian is the safest and easiest Carl   6 00:00:27,000 --> 00:00:31,560 Friedrich Gauss would never lead as astray so  let's add that to our layer and let's blur it   7 00:00:31,560 --> 00:00:37,320 by around 20 pixels which blurs out the shape but  in doing so completely destroys our pointy corners   8 00:00:37,320 --> 00:00:41,820 and now we can do something a little clever by  clamping down on the alpha Channel we can do   9 00:00:41,820 --> 00:00:46,860 that with a few effects but the simplest one is  levels so let's add the levels effect and choose   10 00:00:46,860 --> 00:00:51,840 the alpha Channel now at the moment we have a  nice soft blurred Edge but if we move in these   11 00:00:51,840 --> 00:00:58,260 triangles in this histogram towards the middle it  will clamp or crush or squeeze the alpha channel   12 00:00:58,260 --> 00:01:03,600 so the pixels that are kinda transparent will  become fully transparent and the pixel is kind of   13 00:01:03,600 --> 00:01:09,120 opaque will become fully opaque and once they're  close enough there will be nothing in between it   14 00:01:09,120 --> 00:01:13,740 is good to leave a slight Gap here though because  because if you get too close the edge just becomes   15 00:01:13,740 --> 00:01:18,540 a little too harsh and Jagged and just to just do  crusty to be enjoyable so let's leave a slide Gap   16 00:01:18,540 --> 00:01:24,960 here and that's barely noticeable even at 800 and  now we've got nice round corners and now we can   17 00:01:24,960 --> 00:01:29,640 increase the blurriness to increase the radius and  the roundness of those Corners we might need to   18 00:01:29,640 --> 00:01:33,960 tighten up the levels a bit if we blow it a little  further and we can also just whereabouts on the   19 00:01:33,960 --> 00:01:39,900 histogram these triangles meet in order to expand  the edge or bring it in closer this effect is   20 00:01:39,900 --> 00:01:45,240 also really helpful for shapes like this where we  might want rounded inner Corners now you can use   21 00:01:45,240 --> 00:01:51,600 a rounded cap on its stroke but the insides are  still pointy and even if we play with the inner   22 00:01:51,600 --> 00:01:57,540 roundness of the shape it doesn't give us a nice  consistent look so let's remove that stroke and   23 00:01:57,540 --> 00:02:02,520 paste that blur and levels effect onto the shape  that blur is far too much so let's reduce that   24 00:02:02,520 --> 00:02:06,660 and move these triangles back to the middle and  now we've got consistent straight lines down the   25 00:02:06,660 --> 00:02:12,240 star and a nice rounded end on the inside and the  outside and that roundness will stay consistent if   26 00:02:12,240 --> 00:02:19,260 we scale it up or if we adjust the path in any  way which does come in handy next is using the   27 00:02:19,260 --> 00:02:24,060 same effect stack of blurring levels but this time  applied to an adjustment layer for a quick Blobby   28 00:02:24,060 --> 00:02:29,640 liquid look so let's create a new adjustment layer  on top of everything and let's rename it effects   29 00:02:29,640 --> 00:02:34,200 because we always label our layers and we're going  to paste on those same effects again and now when   30 00:02:34,200 --> 00:02:39,180 our layers get close to one another they kind of  melt together and it's kind of gluey a little bit   31 00:02:39,180 --> 00:02:44,220 slimy but you know a nice slimy this happens  again because without this levels effect the   32 00:02:44,220 --> 00:02:48,480 edges of these shapes have been softened so much  and the levels effect doesn't know or care that   33 00:02:48,480 --> 00:02:52,860 they are separate shapes it will just round the  edges of them both together once they are close   34 00:02:52,860 --> 00:02:58,380 enough that their blurs overlap we can push that  blur really far to get some way more interesting   35 00:02:58,380 --> 00:03:03,120 Blobby results and even when we change the color  of one of the shapes we get this nice gradient   36 00:03:03,120 --> 00:03:08,040 as they're kind of mixing into one another which  can be kind of cool too now we can use a similar   37 00:03:08,040 --> 00:03:12,900 method to achieve a completely different look  but still using the blur to degrade our image   38 00:03:12,900 --> 00:03:18,000 and then trying to salvage it back with another  effect and getting some marvelous artifacts in   39 00:03:18,000 --> 00:03:22,740 the process so let's again create another  adjustment layer add our gaussian blur and   40 00:03:22,740 --> 00:03:28,320 let's start by just blowing it to 5 pixels so it's  just the slightest softness and now we're going to   41 00:03:28,320 --> 00:03:33,840 add a sharpening effect regular sharpen is fine  unsharp mask if you're feeling fancy and let's   42 00:03:33,840 --> 00:03:39,120 increase that sharpen amount up to 300 until it's  about as clear as it was before the blur and now   43 00:03:39,120 --> 00:03:43,380 we can see the effect it's creating the sharpen  is essentially undoing the blur creating more   44 00:03:43,380 --> 00:03:47,760 contrast and defined edges where we just remove  them but it's having to work harder and over   45 00:03:47,760 --> 00:03:53,040 compensate for that blur and we get this kind of  nice sort of halo effect where our edges now have   46 00:03:53,040 --> 00:03:57,360 a dark and a light side and that gets more obvious  the more contrast there is between those colors   47 00:03:57,360 --> 00:04:02,520 and it isn't exactly like but it is reminiscent  of maybe a dodgy CRT screen or just some messed   48 00:04:02,520 --> 00:04:06,540 up footage and you can use this really subtly to  just remove that clean digital Sheen if you're   49 00:04:06,540 --> 00:04:10,860 going for a more gritty style or you can increase  them both to make it really obvious at a certain   50 00:04:10,860 --> 00:04:14,520 point if you increase the sharpen too much it  will kind of break around some of these areas   51 00:04:14,520 --> 00:04:18,420 though or you can approach it really subtly  but then copy and paste those effects and add   52 00:04:18,420 --> 00:04:24,120 the blur and sharpen again and again and again  and again and again and it can also be a really   53 00:04:24,120 --> 00:04:29,040 good compositing technique to unify everything  underneath it with that same depravity in this   54 00:04:29,040 --> 00:04:34,020 project I've got some stock footage and textures  and they just don't quite look cohesive these   55 00:04:34,020 --> 00:04:39,360 astronauts look pretty obviously like 3D models  and they just look a bit out of place with   56 00:04:39,360 --> 00:04:44,220 these textures and that smooth gradient in the  background but adding that blur and sharpen over   57 00:04:44,220 --> 00:04:49,200 the top puts them in a more similar World it gives  them a consistency which just makes it a little   58 00:04:49,200 --> 00:04:55,020 more believable and of course that pairs very  nicely with texture add noise and other effects   59 00:04:55,020 --> 00:04:59,820 to make your work look nice and roughed up so  by reducing the Fidelity of your image you're   60 00:04:59,820 --> 00:05:04,380 covering your tracks and you're getting away with  it because no one could identify you at the scene 61 00:05:04,380 --> 00:05:11,820 we can also create some really neat reactive  Shadows so let's create a new shape layer and   62 00:05:11,820 --> 00:05:16,800 just start drawing some arbitrary rectangles  around the place that should be plenty and   63 00:05:16,800 --> 00:05:22,140 to this layer we are going to add the effect  CC radial fast blur and if we move the center   64 00:05:22,140 --> 00:05:26,940 around it's blurring our rectangles away from  this point let's increase it to make it more   65 00:05:26,940 --> 00:05:32,580 obvious and let's set the zoom style from  standard to Brightest there we are that is   66 00:05:32,580 --> 00:05:36,660 looking nice almost looks like light leaking  through holes in a window which you could   67 00:05:36,660 --> 00:05:40,740 use this effect for as well and if you want a  different color shadow to your shapes we can   68 00:05:40,740 --> 00:05:46,200 add a fill effect and then add the effect CC  composite back over the top as well now we've   69 00:05:46,200 --> 00:05:51,060 got some shadows and to attach that Center  Point to another layer all we need to do is   70 00:05:51,060 --> 00:05:55,980 alt or option click the stopwatch next to Center  and then drag that pick whip up to the position   71 00:05:55,980 --> 00:06:01,200 property of that layer and when we move that  around it looks like it is casting the Shadows   72 00:06:01,200 --> 00:06:06,840 yes hello sorry I'm in the middle of a tutorial  now I'm afraid I can't plug my master motion   73 00:06:06,840 --> 00:06:11,880 design course at the moment yeah yeah despite the  incredible response from the students I have I've   74 00:06:11,880 --> 00:06:16,380 seen the testimonials on bedmarriot.com yes  yes the student collab project did come out   75 00:06:16,380 --> 00:06:21,660 recently it was it was a lot of fun yeah really  great work that was one of my favorites too   76 00:06:22,380 --> 00:06:31,620 all right is that everything okay bye-bye sorry  about that let's get back to the camera lens blur   77 00:06:31,620 --> 00:06:37,560 is the Rolls-Royce of blurs the Andrew Kramer of  blurs it replicates the blur you get from an out   78 00:06:37,560 --> 00:06:43,080 of focus camera much more than other blurs we  have an absolutely wild cast of settings here   79 00:06:43,080 --> 00:06:48,540 where we can tweak the shape of the bokeh and the  highlights it's more realistic more pleasing just   80 00:06:48,540 --> 00:06:53,280 more satisfying that satisfaction comes with the  price and that's processing power and render time   81 00:06:53,280 --> 00:06:58,020 so keep that in mind if you need to make haste  on a project but the feature in camera lens blur   82 00:06:58,020 --> 00:07:03,000 that I'm excited about is the blow map a blow map  takes some reference footage uses its black and   83 00:07:03,000 --> 00:07:07,380 white values to adjust which parts of the image  are blurred or not if they're white it is the max   84 00:07:07,380 --> 00:07:12,900 blur in your settings if they're black no blur at  all and the Grays are all somewhere in between now   85 00:07:12,900 --> 00:07:17,280 I'm going to be going through the creation of this  whole animation during an online session at Adobe   86 00:07:17,280 --> 00:07:22,260 Max this year but I do want to show off how I used  a blur map to create this focused effect and make   87 00:07:22,260 --> 00:07:26,220 it look like all the shapes on the outside  are gradually going out of focus and how you   88 00:07:26,220 --> 00:07:30,780 can create custom blow maps for your animations to  get similar results so starting with the animation   89 00:07:30,780 --> 00:07:37,080 already done we need a blur map so let's duplicate  this tunnel main comp call it tunnel main blow map   90 00:07:37,080 --> 00:07:41,760 and go inside that duplicate so what we want is  our Center layer to be one color which will make   91 00:07:41,760 --> 00:07:45,960 it white and then the layers beneath it to get  darker and darker and darker until they're black   92 00:07:45,960 --> 00:07:49,800 at the very edge or we could do the opposite with  black in the middle white on the edge as long as   93 00:07:49,800 --> 00:07:54,360 it's black to white it is very easy to invert  later in our effect settings if you do have a   94 00:07:54,360 --> 00:07:58,440 simpler scene you can just grab your layers and  change the fill color of them to between black and   95 00:07:58,440 --> 00:08:03,360 white but because we have so many stacks on top  of one another we can do something a bit clever   96 00:08:03,360 --> 00:08:08,100 to cut down the time so first let's make this top  layer white which we are controlling its color   97 00:08:08,100 --> 00:08:12,360 with the fill effect so it will turn that white we  are going to copy that fill effect with controller   98 00:08:12,360 --> 00:08:17,700 command C select all of our layers here except for  the background and paste that white fill onto them   99 00:08:17,700 --> 00:08:22,800 so now they are all white and now we're going to  drag down all of their opacity properties really   100 00:08:22,800 --> 00:08:28,200 low down to about four percent and because there's  more of them stacked on top of one another in the   101 00:08:28,200 --> 00:08:32,820 middle that is lighter and they get darker towards  the edge lovely to make that more obvious though   102 00:08:32,820 --> 00:08:37,440 let's change the blending mode to add and to an  adjustment layer on top of all of them let's add   103 00:08:37,440 --> 00:08:43,740 a curves effect to really increase that contrast  so we have full control there that is exactly what   104 00:08:43,740 --> 00:08:49,560 we want we've got a perfect black and white blur  map ready to use so back in our main comp let's   105 00:08:49,560 --> 00:08:54,540 drag in our blow map and we can actually hide it  it doesn't need to be visible for our camera lens   106 00:08:54,540 --> 00:08:59,520 blur effect to perceive it but while we're here  let's keep it visible and change its blending mode   107 00:08:59,520 --> 00:09:04,920 to multiply because now we're getting some really  nice accurate Shadows which only affect the outer   108 00:09:04,920 --> 00:09:09,840 edge layers so let's keep them on and now let's  add to our adjustment layer at the top camera   109 00:09:09,840 --> 00:09:14,700 lens blur let's pump up the blur way up to around  50 so it's very noticeable and from the blur map   110 00:09:14,700 --> 00:09:19,800 let's select our layer tunnel main blur map and  it is blowing the center more because our Center   111 00:09:19,800 --> 00:09:25,440 was white so we can just check invert blow map so  now it is blurring our edges our dark areas of the   112 00:09:25,440 --> 00:09:30,900 blow map and now we've got really nice shallow  depth of field effect going on and we can even   113 00:09:30,900 --> 00:09:35,940 rack focus by changing the blur focal distance  property so we can make the center back out of   114 00:09:35,940 --> 00:09:40,500 focus or make somewhere in between the most out of  focus so once you've finished animating your scene   115 00:09:40,500 --> 00:09:45,360 you can duplicate the comp make everything black  and white depending the depth of your scene and   116 00:09:45,360 --> 00:09:50,760 then with camera lens blur you've got complete  control troll over what is in Focus now the   117 00:09:50,760 --> 00:09:56,520 compound blur effect also has a blur map feature  but the blur doesn't look quite as good and you   118 00:09:56,520 --> 00:10:01,800 deserve the best so it's okay to treat yourself  every now and again don't be so hard on yourself   119 00:10:02,400 --> 00:10:07,860 sometimes it's nice to step away from it all for  a bit and remind yourself that your value is not   120 00:10:07,860 --> 00:10:14,520 confined to the work you produce your productivity  or whether what you're doing makes sense to anyone   121 00:10:14,520 --> 00:10:19,680 else at all anyway I hope these blur tricks  help you out in some tight spaces or through   122 00:10:19,680 --> 00:10:24,960 some tough projects and I also used a blur map in  a bit of a different way to create this animated   123 00:10:24,960 --> 00:10:30,360 ink bleed so if you want to go deeper you can  check that one out I'll see you in the next one